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Digital Tutors - Creating a Transformable Flying Car in Maya and Silo

  1. 13. UV mapping with Smooth Mesh.mp4165.06 MB
  2. 12. Finishing car body UV mapping.mp4161.68 MB
  3. 11. Beginning car body UV mapping.mp4140.84 MB
  4. 07. Building the wheels.mp4134.94 MB
  5. 17. Texture construction.mp4132.93 MB
  6. 06. Adding door and bonnet details.mp4119.6 MB
  7. 05. Defining the wheel arches and panels.mp4118.83 MB
  8. 15. Occlusion map baking.mp4114.49 MB
  9. 19. Basic scene lighting setup.mp4111.78 MB
  10. 08. Adding the thrusters.mp4107.34 MB
  11. 09. Creating the wings.mp4101.7 MB
  12. 20. Basic shader setup for car paint, chrome, and glass.mp496.34 MB
  13. 10. Final vehicle models.mp492.43 MB
  14. 03. Blocking out the car body.mp489.75 MB
  15. 16. Diffuse map baking.mp484.87 MB
  16. 04. Refining the car body.mp480.31 MB
  17. 18. Car transformation rigging.mp477.21 MB
  18. Project_Files.rar58.91 MB
  19. 14. Creating a UV layout for the vehicle.mp454.93 MB
  20. 02. Initial project requirements and base model construction.mp440.08 MB
  21. 01. Introduction and project overview.mp410.31 MB