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Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering

  1. project_files.zip568.37 MB
  2. 9. Incorporating ambient occlusion into Architectural materials.flv86.34 MB
  3. 6. Applying initial materials to the Infiltrator character.flv69.13 MB
  4. 4. Optimizing Infiltrator geometry - part 2.flv67.72 MB
  5. 3. Optimizing Infiltrator geometry - part 1.flv62 MB
  6. 20. Creating a custom material ID pass in Maya.flv60.61 MB
  7. 8. Adding dark accents to the Infiltrator character.flv55.17 MB
  8. 16. Creating a custom color buffer for our Maya character.flv53.32 MB
  9. 7. Adding accent colors to the Infiltrator character.flv41.45 MB
  10. 5. Optimizing Infiltrator geometry - part 3.flv37.82 MB
  11. 17. Rendering an ambient occlusion pass in Maya.flv37.54 MB
  12. 14. Modifying the wall stand-in geometry.flv37.13 MB
  13. 19. Making final quality adjustments to Infiltrator scene.flv36.3 MB
  14. 15. Setting up initial render passes for our character.flv35.36 MB
  15. 11. Improving rendering stability of complex Maya scenes.flv30.82 MB
  16. 12. Utilizing Color Management features in Maya.flv30.05 MB
  17. 13. Creating shadow-only lights in Maya.flv27.55 MB
  18. 18. Viewing rendered framebuffers in Maya.flv25.2 MB
  19. 2. Discussing rendering challenges within this scene.flv19.63 MB
  20. 10. Re-referencing optimized Infiltrator mesh.flv19.37 MB
  21. 1. Introduction and Project Overview.flv8.83 MB