Escape Studios - Advanced Shading with Maya and MentalRay
EscapeStudiosAdvancedShadingwithMayaMentalRay
种子大小:8.86 GB
收录时间:2011-07-02
磁力链接:
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文件列表:80File
- Chapter 5 - Vid 3 - ToothPaste - 3 Custom Occlusion Mi refraction blur.mp4263.94 MB
- Chapter 5 - Vid 2 - ToothPaste - 2 Mi reflection blur reflective occlusion and scatter.mp4231.03 MB
- Chapter 2 - Vid 19 - CD project - 19 Rainbow light effect.mp4219.66 MB
- Chapter 4 - Vid 4 - Benday dots style - 2 Camera projection and customising the shader.mp4207.83 MB
- Chapter 6 - Vid 13 - MIA material x passes - 13.mp4202.94 MB
- Chapter 3 - Vid 4 - Spray cans - 4 Specular vs diffuse edge weighting.mp4189.66 MB
- Chapter 5 - Vid 1 - ToothPaste - 1 Blurring reflections with bump maps and working without specular highlights.mp4188.71 MB
- Chapter 2 - Vid 20 - CD project - 20 Rounding up the tutorial.mp4168.24 MB
- Chapter 3 - Vid 8 - Displaced spray cans with occlusion - 1 examining the scene and creating a scratch map.mp4167.4 MB
- Chapter 6 - Vid 16 - MIA material x passes - 16.mp4166.62 MB
- Chapter 4 - Vid 2 - Old pipes - 2 The multiplyDivide, RGB to luminance and bump2D nodes.mp4165.13 MB
- Chapter 4 - Vid 5 - Brushed metal variations - 1 Base brushed metal.mp4164.52 MB
- Chapter 4 - Vid 10 - Electron microscope shader.mp4156.56 MB
- Chapter 4 - Vid 7 - Brushed metal variations - 3 Variations with a triple switch.mp4154.76 MB
- Chapter 2 - Vid 17 - CD project - 17 The upturned CD.mp4154.6 MB
- Chapter 5 - Vid 9 - Car and matallic paint - 6.mp4152.62 MB
- Chapter 3 - Vid 3 - Spray cans - 3 Base metal and edge weighted reflections.mp4150.8 MB
- Chapter 3 - Vid 9 - Displaced spray cans with occlusion - 2 Bump mapping and multiplying textures.mp4150.2 MB
- Chapter 2 - Vid 11 - CD project - 11 Starting the label.mp4149.16 MB
- Chapter 2 - Vid 13 - CD project - 13 Finishing the layered shader.mp4148.6 MB
- Chapter 6 - Vid 8 - MIA material x passes - 8.mp4148.02 MB
- Chapter 6 - Vid 11 - MIA material x passes - 11.mp4147.4 MB
- Chapter 2 - Vid 16 - CD project - 16 Duplicating shaders.mp4146.01 MB
- Chapter 4 - Vid 13 - Leaf shader - 3.mp4145.36 MB
- Chapter 6 - Vid 9 - MIA material x passes - 9.mp4140.23 MB
- Chapter 6 - Vid 14 - MIA material x passes - 14.mp4140.01 MB
- Chapter 6 - Vid 7 - MIA material x passes - 7.mp4139.22 MB
- Chapter 4 - Vid 6 - Brushed metal variations - 2 Variations with a single switch.mp4138.66 MB
- Chapter 4 - Vid 1 - Old pipes - 1 The blendColours, samplerInfo and setRange nodes.mp4136.84 MB
- Chapter 5 - Vid 6 - Car and matallic paint - 3.mp4136.71 MB
- Chapter 6 - Vid 5 - MIA material x passes - 5.mp4136.23 MB
- Chapter 2 - Vid 15 - CD project - 15 Duplicating geometry.mp4134.13 MB
- Chapter 5 - Vid 8 - Car and matallic paint - 5.mp4130.4 MB
- Chapter 3 - Vid 1 - Spray cans - 1 Introduction and base plastic shader.mp4129.02 MB
- Chapter 6 - Vid 4 - MIA material x passes - 4.mp4125.51 MB
- Chapter 3 - Vid 12 - Displaced spray cans with occlusion - 4 Displacement in occlusion.mp4124.78 MB
- Chapter 6 - Vid 6 - MIA material x passes - 6.mp4121.47 MB
- Chapter 2 - Vid 6 - CD project - 6 The bump map.mp4119.34 MB
- Chapter 2 - Vid 1 - CD project - 1 Introduction.mp4117.99 MB
- Chapter 3 - Vid 10 - Displaced spray cans with occlusion - 3 displacing the cap.mp4116.36 MB
- Chapter 6 - Vid 12 - MIA material x passes - 12.mp4115.93 MB
- Chapter 4 - Vid 9 - X ray shader - 2.mp4114.34 MB
- Chapter 2 - Vid 9 - CD project - 9 The CD case lid.mp4112.97 MB
- Chapter 4 - Vid 8 - X ray shader - 1 samplerInfo-facing ratio, ramp.mp4106.83 MB
- Chapter 4 - Vid 11 - Leaf shader - 1.mp4106.41 MB
- Chapter 3 - Vid 2 - Spray cans - 2 Bump mapping and multiplying textures.mp4105.25 MB
- Chapter 4 - Vid 12 - Leaf shader - 2.mp4103.68 MB
- Chapter 3 - Vid 11 - Displaced spray cans with occlusion - 5 Adding shaders and fine tuning.mp4103.4 MB
- Chapter 2 - Vid 18 - CD project - 18 Transparency and reflectivity.mp497.5 MB
- Chapter 4 - Vid 3 - Benday dots style - 1 The surfaceLuminance and clamp nodes.mp495 MB