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Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]

  1. Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61 MB
  2. 43. Interacting with objects.mp455.18 MB
  3. 46. Targeting with inverse kinematics (IK).mp447.36 MB
  4. 45. Working with curves.mp445.27 MB
  5. 50. Setting up a character for the game environment.mp443.65 MB
  6. 40. Using Mecanim with platform jumpers.mp438.87 MB
  7. 38. Using Mecanim with PathFinding (Unity Pro only).mp438.79 MB
  8. 41. Adding a multistate jump.mp438.57 MB
  9. 25. Using state information to add physics to the jump.mp438.45 MB
  10. 44. Taking hits.mp437.5 MB
  11. 22. Turning the character.mp437.1 MB
  12. 13. Setting up the controller.mp436.85 MB
  13. 27. Scripting the Any state.mp436.66 MB
  14. 48. Setting up generic rigs.mp434.84 MB
  15. 20. Working with additional parameters.mp434.47 MB
  16. 21. Scripting player input.mp434.2 MB
  17. 49. Making miscellaneous character adjustments.mp434.14 MB
  18. 47. Looking at targets.mp432.08 MB
  19. 37. Controlling states with speed.mp432.01 MB
  20. 09. Defining animation clips.mp431.42 MB
  21. 31. Handling nonhumanoid appendages.mp430.22 MB
  22. 30. Activating the layers.mp428.5 MB
  23. 36. Stress testing the run blend.mp427.35 MB
  24. 33. Creating substate machines.mp427.33 MB
  25. 51. Testing the character in the game.mp427.17 MB
  26. 29. Layers in the Animation Controller.mp425.56 MB
  27. 04. Importing characters and setting scale.mp423.93 MB
  28. 42. Refining a multistate jump.mp423.66 MB
  29. 08. Addressing import issues.mp422.7 MB
  30. 35. Exploring Blend Tree transitions.mp421.89 MB
  31. 15. Creating transitions.mp421.4 MB
  32. 26. Using the Any state.mp420.89 MB
  33. 16. Setting up characters to interact with their environment.mp420.24 MB
  34. 23. Orchestrating a jump.mp419.5 MB
  35. 28. Creating layer masks.mp419.16 MB
  36. 14. Adding a walk state to the controller.mp418.7 MB
  37. 39. Refining the PathFinding (Unity Pro only).mp418.58 MB
  38. 07. Configuring muscles.mp418.41 MB
  39. 24. Refining jumps.mp417.51 MB
  40. 18. Discovering input parameters.mp416.85 MB
  41. 10. Working with moving characters.mp416.39 MB
  42. 34. Configuring Blend Trees.mp416.24 MB
  43. 19. Defining input parameters.mp413.73 MB
  44. 32. Creating masks for nonhumanoid appendages.mp411.5 MB
  45. 06. Mapping bones to configure a character.mp411.48 MB
  46. 17. Solving problems with environmental interaction.mp410.98 MB
  47. 01. Welcome.mp410.28 MB
  48. 11. Understanding the Animator Controller component.mp49.38 MB
  49. 02. What you should know before watching this course.mp48.15 MB
  50. 05. Preparing for character configuration.mp46.69 MB