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Digital-Tutors - Look Development Pipeline using nDo2

Digital-TutorsLookDevelopmentPipelineusingnDo2

种子大小:4.39 GB

收录时间:2014-01-31

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文件列表:28File

  1. Project_Files.rar1.52 GB
  2. 24. Baking textures quickly in dDo.mp4199.06 MB
  3. 14. Using contextual menus in dDo.mp4193.73 MB
  4. 17. Loading changes from dDo to Marmoset Toolbag.mp4186.62 MB
  5. 07. Editing normal details in nDo2.mp4173.7 MB
  6. 13. Creating secondary production bakes in the Automation Hub.mp4160.39 MB
  7. 12. Looking at environmental details versus material details.mp4149.16 MB
  8. 22. Creating normals from scratch.mp4143.9 MB
  9. 23. Converting normal detail to other procedural maps.mp4141.78 MB
  10. 16. Using material in Marmoset Toolbag.mp4137.34 MB
  11. 20. Reviewing KeyShot outputs to Photoshop.mp4135.38 MB
  12. 11. Using Skyshop Previewer to view post bake results.mp4130.71 MB
  13. 18. Prepping in ZBrush to render in KeyShot.mp4128.01 MB
  14. 15. Introducing and setting up Marmoset Toolbag.mp4112.82 MB
  15. 19. Setting up HDRI lighting in KeyShot.mp4110.97 MB
  16. 02. Getting started with the project model.mp4109.18 MB
  17. 05. Using dDo materials in Maya.mp494.03 MB
  18. 10. Using the Automation Hub in dDo.mp493.74 MB
  19. 06. Baking out maps in xNormal.mp492.16 MB
  20. 08. Creating color texture and color diffuse maps.mp492.08 MB
  21. 03. Projecting high detail and sub-tool management.mp478.96 MB
  22. 04. Working with the Decimation Master.mp478.44 MB
  23. 21. Final render of our mech in Photoshop.mp472.72 MB
  24. 25. Rendering views in Marmoset Toolbag and Maya DX-11 shaders.mp460.12 MB
  25. 09. Saving out FBX files for preview mesh in nDo2.mp449.59 MB
  26. 01. Introduction and project overview.mp410.89 MB
  27. iNFO.url119 Bytes
  28. GFXDomain.NET.txt58 Bytes