Digital Tutors - Creating an Armored Beast in ZBrush [2013]
DigitalTutorsCreatingArmoredBeastZBrush2013
种子大小:2.18 GB
收录时间:2014-09-27
磁力链接:
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文件列表:49File
- Project_files.zip809.12 MB
- 40. Setting up the camera and editing materials.mkv60.11 MB
- 2. Informing our design with animal anatomy reference.mkv59.59 MB
- 46. Using texture overlay to enhance our render.mkv51.24 MB
- 41. Setting up the lighting for our scene.mkv50.76 MB
- 22. Adding secondary pieces of armor and creating leather straps.mkv49.3 MB
- 47. Final touches.mkv46.11 MB
- 39. Importing our objects into KeyShot.mkv45.1 MB
- 44. Compositing a background for the render.mkv43.77 MB
- 34. Painting the armor of our creature.mkv40.82 MB
- 36. Continuing the paint process and posing our character.mkv38.44 MB
- 43. Creating an ambient occlusion pass.mkv38.41 MB
- 29. Continuing to detail the armor.mkv37.53 MB
- 45. Using the clown pass to adjust the render.mkv37.14 MB
- 25. Adding spikes to the armor and detailing the creature.mkv36.14 MB
- 14. Beginning to sculpt the back feet of the character.mkv34.35 MB
- 17. Using QRemesher to retopologize our creature.mkv32.81 MB
- 21. Making face armor for our creature.mkv32.01 MB
- 12. Continuing to adjust the silhouette of our creature.mkv31.05 MB
- 42. Continuing to composite the render.mkv30.66 MB
- 35. Painting the accessories.mkv29.67 MB
- 16. Reading the character from a distance.mkv29.61 MB
- 13. Continuing to build teeth for our character.mkv29.35 MB
- 11. Adjusting silhouette and beginning sculpting the feet.mkv28.54 MB
- 24. Detailing accessories and creating elbow armor.mkv28.51 MB
- 15. Adding muscle structure and refining secondary form.mkv26.67 MB
- 4. Continuing to build our base mesh.mkv25.7 MB
- 19. Building back armor for our creature.mkv25.6 MB
- 10. Further defining the anatomy of the creature.mkv25.57 MB
- 33. Adding secondary details to the paint.mkv24.83 MB
- 27. Adding detailed props.mkv24.44 MB
- 5. Blocking in the main forms.mkv23.64 MB
- 30. Using the slash brush to detail the armor.mkv22.74 MB
- 23. Adding accessories to the saddle.mkv22.28 MB
- 8. Continuing to refine the creature.mkv22.12 MB
- 7. Refining major muscle groups.mkv22.06 MB
- 31. Beginning painting the body of the creature.mkv21.48 MB
- 28. Beginning to detail the armor and accessories.mkv21.43 MB
- 9. Adding muscle structure and refining form.mkv21.34 MB
- 26. Using alphas to detail the creature.mkv20.83 MB
- 20. Building the saddle.mkv20.23 MB
- 18. Beginning to create the armor for our creature.mkv20.23 MB
- 6. Continuing blocking in the forms of our character.mkv20.02 MB
- 3. Using ZSpheres to create a base mesh.mkv18.8 MB
- 32. Continuing to paint the creature.mkv18.25 MB
- 38. Decimating the subtools to prepare for export.mkv17.34 MB
- 37. Exporting the textures.mkv13.06 MB
- 1. Introduction and project overview.mkv7.49 MB
- Logo.png321.99 KB